Stephen Fanjoy

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Gaurav Mishra's 4C Social Media Framework

Excerpt from Gaurav Mishra's article published by Beth Kanter:

 


The First C: Content

The first C, Content, refers to the idea that social media tools allow everyone to become a creator, by making the publishing and distribution of multimedia content both free and easy, even for amateurs. However, just because everyone can become a creator doesn’t mean that everyone does. Most users prefer to consume user generated content, by reading blog, watching videos, or browsing through photos. Some user curate user generated content, by tagging it on social bookmarking websites, voting for it on social voting websites, commenting on it, or linking to it. Researchers have found support for the 1:9:90 rule in many different contexts. The 1:9:90 rule says that 90% of all users are consumers, 9% of all users are curators and only 1% of the users are creators.

The Second C: Collaboration

The second C, Collaboration, refers to the idea that social media facilitates the aggregation of small individual actions into meaningful collective results. Collaboration can happen at three levels: conversation, co-creation and collective action. As consumers and curators engage with compelling content, the content becomes the center of conversations. Conversations create buzz, which is how ideas tip, become viral. Many social media practitioners who are from a marketing or public relations background are focused on creating conversations. In co-creation, the value lies as much in the curated aggregate as in the individual contributions. Wikis are a perfect example of co-creation. Open group blogs, photo pools, video collages and similar projects are also good examples of co-creation. Collective action goes one step further and uses online engagement to initiate meaningful action. Collective action can take the form of signing online petitions, fundraising, tele-calling, or organizing an offline protest or event.

Even though conversations, co-creation and collective action are different forms of collaboration, the difficulty in collaborating increases dramatically as we move from conversations to co-creation to collective action. The key is to start with a big task, break it down into individual actions (modularity) that are really small (granularity), and then put them together into a whole without losing value (aggregating mechanism). It is also important to bridge online conversations into mainstream media buzz and online engagement into offline action.

The Third C: Community

The third C, Community, refers to the idea that social media facilitates sustained collaboration around a shared idea, over time and often across space. The notion of a community is really tricky because every web page is a latent community, waiting to be activated. A vibrant community has size and strength, and is built around a meaningful social object.

Most people understand that a community that has a large number of members (size) who have strong relationships and frequent interactions with each other (strength) is better than a community which doesn’t. However, a community is more than the sum total of its members and their relationships. People don’t build relationships with each other in a vacuum. A vibrant community is built around a social object that is meaningful for its members. The social object can be a person, a place, a thing or an idea. 

The Fourth C: Collective Intelligence

The fourth C, Collective Intelligence, refers to the idea that the social web enables us to not only aggregate individual actions, but also run sophisticated algorithms on them and extract meaning from them. Collective intelligence can be based on both implicit and explicit actions and often takes the form of reputation and recommendation systems. The great thing about collective intelligence is that it becomes easier to extract meaning from a community as the size and strength of the community grow. If the collective intelligence is then shared back with the community, the members find more value in the community, and the community grows even more, leading to a virtuous cycle.

The4Cs Social Media Framework in Summary

So, the 4Cs form a hierarchy of what is possible with social media. As we move from Content to Collaboration to Community to Collective Intelligence, it becomes increasingly difficult to both observe these layers and activate them. Also each layer is often, but not always, a pre-requisite for the next layer. Compelling content is a pre-requisite for meaningful collaboration, which is a pre-requisite for a vibrant community, which, in turn, is a pre-requisite for collective intelligence.

Read more on the 4Cs Social Media Framework at: beth.typepad.com

 

Filed under  //   Complexity   Emergence   Innovation   Society   Technology  

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What Is Web 2.0?

Although this paper is getting old, it remains important to understand the context for emerging applications, business models and consequences we see with the web today, such as the disruptive effects of social media.

What Is Web 2.0 Design Patterns and Business Models for the Next Generation of Software
by Tim O'Reilly
09/30/2005

The bursting of the dot-com bubble in the fall of 2001 marked a turning point for the web. Many people concluded that the web was overhyped, when in fact bubbles and consequent shakeouts appear to be a common feature of all technological revolutions. Shakeouts typically mark the point at which an ascendant technology is ready to take its place at center stage. The pretenders are given the bum's rush, the real success stories show their strength, and there begins to be an understanding of what separates one from the other.

The concept of "Web 2.0" began with a conference brainstorming session between O'Reilly and MediaLive International. Dale Dougherty, web pioneer and O'Reilly VP, noted that far from having "crashed", the web was more important than ever, with exciting new applications and sites popping up with surprising regularity. What's more, the companies that had survived the collapse seemed to have some things in common. Could it be that the dot-com collapse marked some kind of turning point for the web, such that a call to action such as "Web 2.0" might make sense? We agreed that it did, and so the Web 2.0 Conference was born.

In the year and a half since, the term "Web 2.0" has clearly taken hold, with more than 9.5 million citations in Google. But there's still a huge amount of disagreement about just what Web 2.0 means, with some people decrying it as a meaningless marketing buzzword, and others accepting it as the new conventional wisdom.

This article is an attempt to clarify just what we mean by Web 2.0.

In our initial brainstorming, we formulated our sense of Web 2.0 by example:

Web 1.0   Web 2.0
DoubleClick --> Google AdSense
Ofoto --> Flickr
Akamai --> BitTorrent
mp3.com --> Napster
Britannica Online --> Wikipedia
personal websites --> blogging
evite --> upcoming.org and EVDB
domain name speculation --> search engine optimization
page views --> cost per click
screen scraping --> web services
publishing --> participation
content management systems --> wikis
directories (taxonomy) --> tagging ("folksonomy")
stickiness --> syndication
Read the rest of this paper at: oreilly.com

 

Filed under  //   Entrepreneurship   Society   Technology  

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Wicked Problem

"Wicked problem" is a phrase used in social planning to describe a problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize. Moreover, because of complex interdependencies, the effort to solve one aspect of a wicked problem may reveal or create other problems.

Filed under  //   Management   Politics   Society   Strategy  

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