Stephen Fanjoy

Resources, Reflections and Refractions  
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Ubuntu's Jono Bacon on Building Belonging in Online Communities

Excerpts of a post by Robert Kaye

Jono, who is the community manager for Ubuntu, started out his presentation by asking what communities can do to build and improve the sense of belonging that people have in their community. After talking a little about what belonging means, he threw out the first concrete concept that builds belonging: Stories. Jono suggests that "Stories are vessels of best practice." Whenever a community shares a story, it usually has a message attached to it--an anecdote that usually comes to some concrete point. 

He went on to talk about how open source communities are meritocracies. People in our communities rise to higher levels because of the work they do. Communities are also economies--gift economies that work on patches, rather than money.

Next Jono talked about the "Quality of Aliveness" as a factor in building belonging in a community. He gave the example of seeing a 5 year old kid use Ubuntu and how he felt the hairs on his neck stand up. These visceral experiences give us a feeling of accomplishment and that our efforts in communities are worth our time. These experiences provide a strong sense of belonging to a community.

Jono's next point illustrated that teams present vessels of belonging. For instance when you first build a team everyone is lost and no one feels at ease. But once you get to know your "local neighborhood" a little, you begin to feel comfortable. The key for building strong teams is to foster environments where people can feel like they belong and they know what to do. Provide advocacy, podcasts, translations, support, and put on local events--these all help contributors succeed and motivate them to stay involved.

Then Jono rhetorically asked how social capital in teams grows. The Ubuntu team utilizes karma in the launchpad web application, a hall of fame, highlighting people on blogs and in summits. Teams need to build some infrastructure since most people need others to celebrate their contributions. Most valuable contributors don't toot their own horns about their work--social capital grows most when teams have means to highlight the efforts of their contributors. Its best not to push people into management jobs, but to let the community organize itself. For instance, social captial builds naturally through conversations in the halls of conferences like OSCON and during project meetings/summits. Sharing stories and introducing yourself to others helps build your personal social capital.

Strive to keep a positive attitude at all times, even when dealing with problems and criticism.  People who have a glass-half-empty attitude (as opposed to half-full) can drag an entire community down. The team's attitude carries a lot of weight--a project with a "kick ass" attitude can win a ton of mind-share over projects that have negative attitudes.

via radar.oreilly.com

 

Filed under  //   Innovation   Management   Productivity   Technology  

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Gaurav Mishra's 4C Social Media Framework

Excerpt from Gaurav Mishra's article published by Beth Kanter:

 


The First C: Content

The first C, Content, refers to the idea that social media tools allow everyone to become a creator, by making the publishing and distribution of multimedia content both free and easy, even for amateurs. However, just because everyone can become a creator doesn’t mean that everyone does. Most users prefer to consume user generated content, by reading blog, watching videos, or browsing through photos. Some user curate user generated content, by tagging it on social bookmarking websites, voting for it on social voting websites, commenting on it, or linking to it. Researchers have found support for the 1:9:90 rule in many different contexts. The 1:9:90 rule says that 90% of all users are consumers, 9% of all users are curators and only 1% of the users are creators.

The Second C: Collaboration

The second C, Collaboration, refers to the idea that social media facilitates the aggregation of small individual actions into meaningful collective results. Collaboration can happen at three levels: conversation, co-creation and collective action. As consumers and curators engage with compelling content, the content becomes the center of conversations. Conversations create buzz, which is how ideas tip, become viral. Many social media practitioners who are from a marketing or public relations background are focused on creating conversations. In co-creation, the value lies as much in the curated aggregate as in the individual contributions. Wikis are a perfect example of co-creation. Open group blogs, photo pools, video collages and similar projects are also good examples of co-creation. Collective action goes one step further and uses online engagement to initiate meaningful action. Collective action can take the form of signing online petitions, fundraising, tele-calling, or organizing an offline protest or event.

Even though conversations, co-creation and collective action are different forms of collaboration, the difficulty in collaborating increases dramatically as we move from conversations to co-creation to collective action. The key is to start with a big task, break it down into individual actions (modularity) that are really small (granularity), and then put them together into a whole without losing value (aggregating mechanism). It is also important to bridge online conversations into mainstream media buzz and online engagement into offline action.

The Third C: Community

The third C, Community, refers to the idea that social media facilitates sustained collaboration around a shared idea, over time and often across space. The notion of a community is really tricky because every web page is a latent community, waiting to be activated. A vibrant community has size and strength, and is built around a meaningful social object.

Most people understand that a community that has a large number of members (size) who have strong relationships and frequent interactions with each other (strength) is better than a community which doesn’t. However, a community is more than the sum total of its members and their relationships. People don’t build relationships with each other in a vacuum. A vibrant community is built around a social object that is meaningful for its members. The social object can be a person, a place, a thing or an idea. 

The Fourth C: Collective Intelligence

The fourth C, Collective Intelligence, refers to the idea that the social web enables us to not only aggregate individual actions, but also run sophisticated algorithms on them and extract meaning from them. Collective intelligence can be based on both implicit and explicit actions and often takes the form of reputation and recommendation systems. The great thing about collective intelligence is that it becomes easier to extract meaning from a community as the size and strength of the community grow. If the collective intelligence is then shared back with the community, the members find more value in the community, and the community grows even more, leading to a virtuous cycle.

The4Cs Social Media Framework in Summary

So, the 4Cs form a hierarchy of what is possible with social media. As we move from Content to Collaboration to Community to Collective Intelligence, it becomes increasingly difficult to both observe these layers and activate them. Also each layer is often, but not always, a pre-requisite for the next layer. Compelling content is a pre-requisite for meaningful collaboration, which is a pre-requisite for a vibrant community, which, in turn, is a pre-requisite for collective intelligence.

Read more on the 4Cs Social Media Framework at: beth.typepad.com

 

Filed under  //   Complexity   Emergence   Innovation   Society   Technology  

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Open Innovation

From Wikipedia, the free encyclopedia:
Open Innovation is a term promoted by Henry Chesbrough, a professor and executive director at the Center for Open Innovation at Berkeley, in his book Open Innovation: The new imperative for creating and profiting from technology[1]. The concept is related to user innovation, cumulative innovation and distributed innovation.[2]

“Open innovation is a paradigm that assumes that firms can and should use external ideas as well as internal ideas, and internal and external paths to market, as the firms look to advance their technology”[3]. The boundaries between a firm and its environment have become more permeable; innovations can easily transfer inward and outward. The central idea behind open innovation is that in a world of widely distributed knowledge, companies cannot afford to rely entirely on their own research, but should instead buy or license processes or inventions (e.g. patents) from other companies. In addition, internal inventions not being used in a firm's business should be taken outside the company (e.g., through licensing, joint ventures, spin-offs)[4

Read more about open innovation at en.wikipedia.org and openinnovation.haas.berkeley.edu


Filed under  //   Strategy   Technology  

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What Is Web 2.0?

Although this paper is getting old, it remains important to understand the context for emerging applications, business models and consequences we see with the web today, such as the disruptive effects of social media.

What Is Web 2.0 Design Patterns and Business Models for the Next Generation of Software
by Tim O'Reilly
09/30/2005

The bursting of the dot-com bubble in the fall of 2001 marked a turning point for the web. Many people concluded that the web was overhyped, when in fact bubbles and consequent shakeouts appear to be a common feature of all technological revolutions. Shakeouts typically mark the point at which an ascendant technology is ready to take its place at center stage. The pretenders are given the bum's rush, the real success stories show their strength, and there begins to be an understanding of what separates one from the other.

The concept of "Web 2.0" began with a conference brainstorming session between O'Reilly and MediaLive International. Dale Dougherty, web pioneer and O'Reilly VP, noted that far from having "crashed", the web was more important than ever, with exciting new applications and sites popping up with surprising regularity. What's more, the companies that had survived the collapse seemed to have some things in common. Could it be that the dot-com collapse marked some kind of turning point for the web, such that a call to action such as "Web 2.0" might make sense? We agreed that it did, and so the Web 2.0 Conference was born.

In the year and a half since, the term "Web 2.0" has clearly taken hold, with more than 9.5 million citations in Google. But there's still a huge amount of disagreement about just what Web 2.0 means, with some people decrying it as a meaningless marketing buzzword, and others accepting it as the new conventional wisdom.

This article is an attempt to clarify just what we mean by Web 2.0.

In our initial brainstorming, we formulated our sense of Web 2.0 by example:

Web 1.0   Web 2.0
DoubleClick --> Google AdSense
Ofoto --> Flickr
Akamai --> BitTorrent
mp3.com --> Napster
Britannica Online --> Wikipedia
personal websites --> blogging
evite --> upcoming.org and EVDB
domain name speculation --> search engine optimization
page views --> cost per click
screen scraping --> web services
publishing --> participation
content management systems --> wikis
directories (taxonomy) --> tagging ("folksonomy")
stickiness --> syndication
Read the rest of this paper at: oreilly.com

 

Filed under  //   Entrepreneurship   Society   Technology  

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Technology and Society

Provocative thoughtful 1998 address by the Neil Postman on Technology
and Society with many relevant considerations for today (via youtube)
http://tr.im/qTZ3

Filed under  //   Environment   Ethics   Philosophy   Politics   Technology  

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Freedom and Social Media

This is a brilliant TED talk by Clay Shirky showing how social media help citizens report real news, bypassing censors  http://tr.im/r1db

Filed under  //   Change   Politics   Technology  

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Open Source Works Like the Scientific Method

Why is open source so important to progress? Because it is an application of the scientific method http://tinyurl.com/lwe2zr

Filed under  //   Technology  

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Software Engineering vs. Computer Science

Chuck Connell's great article on the difference between software engineering and computer science http://tinyurl.com/ptg6vy

Filed under  //   Careers   Technology  

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The Wikipedia Revolution

A thoughtful review of "The Wikipedia Revolution" (author Andrew Lih) at London Review of Books - http://tinyurl.com/q87429

Filed under  //   Change   Technology  

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MIT's Second Skin

Second Skin from MIT http://tinyurl.com/dbug4t Imagine every motion of every player & game of professional sport captured and indexed

Filed under  //   Technology  

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